Luet oppimateriaalin englanninkielistä versiota. Mainitsit kuitenkin taustakyselyssä
osaavasi suomea. Siksi suosittelemme, että käytät suomenkielistä versiota, joka on
testatumpi ja hieman laajempi ja muutenkin mukava.
Suomenkielinen materiaali kyllä esittelee englanninkielisetkin termit. Myös
suomenkielisessä materiaalissa käytetään ohjelmaprojektien koodissa englanninkielisiä
nimiä kurssin alkupään johdantoesimerkkejä lukuunottamatta.
Voit vaihtaa kieltä A+:n valikon yläreunassa olevasta painikkeesta. Tai tästä:
About This Page
Questions Answered: How about some more practice on loops,
code-reading, and debugging? The word “array” has appeared here
and there — what does it mean?
Topics: See above.
What Will I Do? Start by reading a bit. Then spend most of the
chapter reading and debugging a given program.
Rough Estimate of Workload:? Three or four hours? Remember
to ask for help if you get stuck in the debugging assignment.
Points Available: B80.
Related Projects: Train (new).
You’ve already seen the word “array” in O1:
val numbers = Buffer(1, 2, 3)numbers: Buffer[Int] = ArrayBuffer(1, 2, 3)
val words = "one,two,three".split(",")words: Array[String] = Array(one, two, three)
Arrays (taulukko) are collections of elements:
A very familiar sort of construct, then. Let’s now look at a few examples of using an
array before we discuss why you might want to use them.
Arrays, like vectors and unlike buffers, are always available in Scala programs without
Creating an array looks familiar:
val myArray = Array("first", "second", "third", "fourth")myArray: Array[String] = Array(first, second, third, fourth)
val anotherArray = Array.tabulate(5)( index => 2 * index )anotherArray: Array[Int] = Array(0, 2, 4, 6, 8)
Indices and methods also work like you’d expect:
myArray(2)res0: String = third
myArray(3) = "last"myArraymyArray: Array[String] = Array("first", "second", "third", "last")
myArray.sizeres1: Int = 4
myArray.indexOf("third")res2: Int = 2
myArray.mkString(":")res3: String = first:second:third:last
myArray.map( _.length )res4: Array[Int] = Array(3, 4, 6, 4)
Appending an new element and thereby increasing the size of the array is impossible:
myArray += "one more?"<console>:13: error: type mismatch;
Sometimes, it’s convenient to create a collection of a specific size whose contents are
initialized only later. For that, you can use a method that isn’t available
for vectors or buffers, Array.ofDim:
val myArray = Array.ofDim[Int](5)myArray: Array[Int] = Array(0, 0, 0, 0, 0)
Creating an array so reserves the desired number of memory slots for the actual array
elements, which we haven’t really set yet but whose (maximum) number we know.
You can read Array.ofDim as “array of dimensions”. Like that name implies, the
method works for creating “multidimensional” (nested) arrays. They are similar to the
“multidimensional” vectors of Chapter 6.1:
val twoDimensional = Array.ofDim[Int](2, 3)twoDimensional: Array[Array[Int]] = Array(Array(0, 0, 0), Array(0, 0, 0))
val threeDimensional = Array.ofDim[Double](2, 2, 2)threeDimensional: Array[Array[Array[Double]]] =
Array(Array(Array(0.0, 0.0), Array(0.0, 0.0)), Array(Array(0.0, 0.0), Array(0.0, 0.0)))
Note: ofDim just creates the array, it doesn’t put any meaningful content in it. Still,
any array you create like this always contains something. The default value depends on
the element type:
You can and almost always should replace the default values with something more meaningful
sooner or later.
Suppose you have a class Footballer and you create this array:
val finnishTeam = Array.ofDim[Footballer](11)
It’s a common beginner’s error to forget that the above command does not actually create
even a single instance of the Footballer class, even though it ostensibly creates “an
array of footballers”. What you get is an array that contains eleven copies of the null
reference. If you want to create Footballers and store them in the array, you’ll need
to do that separately:
finnishTeam(0) = new Footballer("Tinja-Riikka Korpela")
finnishTeam(1) = // etc.
Unless there is an actual object reference at the appropriate index, commands like these
will result in a NullPointerException at runtime:
val keeper = finnishTeam(0)
Since an array’s size never changes, the Array type supports fewer operations than the
Buffer type; any piece of functionality that you might wish to implement using arrays
you can also implement using buffers. (There reverse is also true.) If you want an
immutable, numerically indexed collection, you can use a vector. Uninitialized arrays are
infested with nulls.
Given all that, why bother with yet another collection type? Here are a few reasons:
Arrays as an implementation for buffers
The word ArrayBuffer reveals how Scala’s buffer class has been
implemented: each buffer object internally stores its elements
in an array of some fixed size. When that array runs out of capacity,
the buffer object swaps it for a bigger array where it copies the
old array contents and adds any new ones.
When you use such a buffer you therefore also use arrays, albeit
indirectly and nearly unnoticeably.
Arrays have also been used (differently) for implementing Scala’s
This assignment puts you in a position that is familiar to many professional programmers:
you need to untangle a mess of code that someone else wrote.
The Train project contains classes that represent train cars and the seats and cabins
in those cars. Think of the classes as (poor) parts of an imaginary software system
where customers can reserve places on a train. The code is written in a heavily
imperative style: it is built on arrays, do and while loops,
and effects on mutable state.
The code isn’t even close to exemplary. The worst thing is that it doesn’t work right.
Your task is to write an app object that tests the given classes and to use it to
locate the errors in the program. You should also fix the errors, but that’s the easy
See the Scaladocs for how the classes should work.
Please don’t get stuck on this assignment. Use the lab sessions
and the online forums for hints. There’s a lot more to do in
Week 11 after this!
First, test the code thoroughly. Call the methods on different
values and in different order. Work out what works and what doesn’t
work. Then debug the code: find and fix what causes the problems.
Write an app object for testing. You may also wish to use Eclipse’s
Without the debugger, this assignment may be significantly harder
than it needs to be.
There are eight bugs. Each of them is in a distinct location in
the program code.
Various methods work peculiarly or crash the program if you pass
in “obviously silly” values (e.g., if you set a negative number
of cabins or if you add a null to the train instead of an
actual train car). In this assignment, that does not count as
a bug. Concentrate your efforts on finding behaviors that clearly
contradict the specification even on valid parameters.
SittingCar is the most complex of the classes. Inspect the other
classes first. Look at SittingCar last, when you’ll have developed
a better understanding of the given code and a better workflow for
Some of the classes have companion objects in the same file. Those
objects are there just to store constants.
You might feel the urge to improve the programming style or
efficiency of the given code. You’re not required to do that,
So-called desk checking (pöytätestaus) can help, as suggested
by a former O1 student:
In its own way, this was a tough assignment, but in the end I
solved it pretty easily once I printed out the code, picked
up my pencil, and took the whole stack of papers with me for
reading in the sauna. :)
Sauna is probably inessential in this method.
A+ presents the exercise submission form here.
Please note that this section must be completed individually.
Even if you worked on this chapter with a pair, each of you should submit the form separately.
Time spent: (*) Required
Please estimate the total number of minutes you spent on this chapter (reading, assignments,
etc.). You don’t have to be exact, but if you can produce an estimate to within 15 minutes or
half an hour, that would be great.
Written comment or question:
You aren’t required to give written feedback. Nevertheless, please
do ask something, give feedback, or reflect on your learning!
(However, the right place to ask urgent questions about programs
that you’re currently working on isn’t this form but Piazza or the
lab sessions. We can’t guarantee that anyone will even see anything
you type here before the weekly deadline.)
Thousands of students have given feedback that has contributed to this ebook’s design.
Weeks 1 to 13 of the ebook, including the assignments and weekly bulletins, have been
written in Finnish and translated into English by Juha Sorva.
Weeks 14 to 20 are by Otto Seppälä. That part of the ebook isn’t available during the
fall term, but we’ll publish it when it’s time.
The appendices (glossary, Scala reference,
FAQ, etc.) are by Juha Sorva unless otherwise specified on the page.
The automatic assessment of the assignments has been developed by: (in alphabetical order)
Riku Autio, Nikolas Drosdek, Joonatan Honkamaa, Jaakko Kantojärvi, Niklas Kröger, Teemu
Lehtinen, Strasdosky Otewa, Timi Seppälä, Teemu Sirkiä, and Aleksi Vartiainen.
The illustrations at the top of each chapter, and the similar drawings elsewhere in the
ebook, are the work of Christina Lassheikki.
The animations that detail the execution Scala programs have been designed by Juha Sorva and
Teemu Sirkiä. Teemu Sirkiä and Riku Autio have done the technical implementation, relying on
Teemu’s Jsvee and Kelmu
The other diagrams and interactive presentations in the ebook are by Juha Sorva.
The O1Library software
has been developed by Aleksi Lukkarinen and Juha Sorva. Several of its key components
are built upon Aleksi’s SMCL
The pedagogy behind O1Library’s tools for simple graphical programming (such as Pic)
is inspired by the textbooks How to Design Programs by Flatt, Felleisen, Findler, and
Krishnamurthi and Picturing Programs by Stephen Bloch.
The course platform A+ has been created by
Aalto’s LeTech research group and is largely
developed by students. The current lead developer is Jaakko Kantojärvi; many other
students of computer science and information networks are also active on the project.
For O1’s current teaching staff, please see Chapter 1.1.
Additional credits appear at the ends of some chapters.