The latest instance of the course can be found at: O1: 2024
Luet oppimateriaalin englanninkielistä versiota. Mainitsit kuitenkin taustakyselyssä osaavasi suomea. Siksi suosittelemme, että käytät suomenkielistä versiota, joka on testatumpi ja hieman laajempi ja muutenkin mukava.
Suomenkielinen materiaali kyllä esittelee englanninkielisetkin termit. Myös suomenkielisessä materiaalissa käytetään ohjelmaprojektien koodissa englanninkielisiä nimiä kurssin alkupään johdantoesimerkkejä lukuunottamatta.
Voit vaihtaa kieltä A+:n valikon yläreunassa olevasta painikkeesta. Tai tästä: Vaihda suomeksi.
Chapter 7.2: Traits
About This Page
Questions Answered: How can I represent supertype–subtype relationships in my program? Concepts that have subconcepts? How can I make my program more generic and easier to extend?
Topics: Using traits for representing supertypes and subtypes. Abstract methods and variables. Static types vs. dynamic types. Sealed traits.
What Will I Do? Read and answer questions. There’s one programming assignment, too.
Rough Estimate of Workload:? Somewhat over an hour, excluding the optional parts.
Points Available: B35.
Related Projects: Subtypes (new).
Introduction: Two-Dimensional Shapes
Suppose we’re writing a program that deal with two-dimensional shapes such as circles and rectangles. Among other things, the program must be able to compute the areas of such shapes.
Note that we’re not dealing images of circles or rectangles, for which we’ve used
the Pic
type. Instead, we seek to represent the mathematical concepts of circle and
rectangle.
Here’s a first go at defining class Circle
:
import scala.math.Pi
class Circle(val radius: Double) {
def area = Pi * this.radius * this.radius
// Etc. Other Circle methods go here.
}
And class Rectangle
:
class Rectangle(val sideLength: Double, val anotherSideLength: Double) {
def area = this.sideLength * this.anotherSideLength
// Etc. Other Rectangle methods go here.
}
There’s nothing wrong with either class if we consider them individually. We could use each one independently in a program...
But #1
What if we want to compare different shapes by area?
We could add methods like so:
import scala.math.Pi
class Circle(val radius: Double) {
def area = Pi * this.radius * this.radius
def isBiggerThan(another: Circle): Boolean = this.area > another.area
def isBiggerThan(rectangle: Rectangle): Boolean = this.area > rectangle.area
}
class Rectangle(val sideLength: Double, val anotherSideLength: Double) {
def area = this.sideLength * this.anotherSideLength
def isBiggerThan(another: Rectangle): Boolean = this.area > another.area
def isBiggerThan(circle: Circle): Boolean = this.area > circle.area
}
But must we really write two separate methods? And replicate them in each class? Not very DRY. And what if there were more than two kinds of shapes?
And that’s not all.
But #2
What if we want a collection that stores references to different shape objects: circles, rectangles, and perhaps other shapes, too? Like this:
object ShapeTest extends App { val shapes = Buffer[?????]() shapes += new Circle(10) shapes += new Rectangle(10, 100) shapes += new Circle(5) var sumOfAreas = 0.0 for (current <- shapes) { sumOfAreas += current.area } println("The sum of the areas is: " + sumOfAreas) }
current
? It should be
something like “any object that has an area
method”, right?Surely we don’t need to make separate lists for circles, rectangles, etc.? That wouldn’t be too practical.
We can shed some light on the problem by initializing the buffer’s elements as we create it:
object ShapeTest extends App {
val shapes = Buffer(new Circle(10), new Rectangle(10, 100), new Circle(5))
var sumOfAreas = 0.0
for (current <- shapes) {
sumOfAreas += current.area
}
println("The sum of the areas is: " + sumOfAreas)
}
Buffer[AnyRef]
. We’ll discuss the meaning
of AnyRef
further in Chapter 7.3.)current
may
refer to any such object. Which is why the attempt to call
current.area
now gives a compile time error to the effect
that “The area
method does not exist on any old object.”It’s true that the method doesn’t exist on all objects. It’s great that the compiler
questions our method call current.area
. If we have a buffer of truly miscellaneous
objects, we indeed should not be able call area
on the buffer’s contents.
On the other hand, we happen to know that the objects that we put in this buffer do have
something in common: the area
method. It would be both natural and convenient if our
ShapeTest
app worked.
What to do?
Subordinate and Superordinate Concepts
We humans think of circles and rectangles as shapes. Shapes, in general, have an area. To us, it’s natural that a thing can be an instance of a more specific concept (such as circle) as well as its superordinate concept (such as shape). We may conceive of the properties of our program in these terms:
- “This program computes the total area of some shapes.”
- “All shapes have an
area
method.” - “
isBiggerThan
expects any shape object as a parameter.”
This diagram illustrates the relationships:
An “is-a relationship” links the subordinate concepts to the more general one: every circle is a shape, for example.
We can also express this notion as code. This chapter describes one way to do that: traits. The next chapter describes another way: superclasses.
Defining a Superordinate Concept as a Trait
Let’s represent the concept of shape as a data type:
trait Shape {
def isBiggerThan(another: Shape) = this.area > another.area
def area: Double
}
Shape
. Its purpose
is to provide a generic definition for shapes: “In this program,
in order for an object to qualify as a shape, it must possess the
following methods — no matter what other properties it has or
doesn’t have.”trait
rather than class
but, that aside,
this is pretty much like a regular class definition.isBiggerThan
method that compares
the areas of two shapes.Shape
, meaning that we can pass in
exactly the sort of object that the trait describes. This illustrates
that we can use a trait as a data type just like we’ve used regular
classes.area
method for computing the size
of the shape. But: we define only the method’s name, its parameters
(none, in this case), and its return type (Double
).Unlike the regular classes that we’ve written so far, a trait can contain abstract,
unimplemented methods. The Shape
trait says any shape’s area can be computed with a
parameterless area
method that produces a Double
. How that Double
is produced
must be defined separately for different shapes.
Defining a subtype
We have now defined the generic concept of Shape
but haven’t yet stated that circles
and rectangles are shapes. Here’s how:
import scala.math.Pi
class Circle(val radius: Double) extends Shape {
def area = Pi * this.radius * this.radius
}
class Rectangle(val sideLength: Double, val anotherSideLength: Double) extends Shape {
def area = this.sideLength * this.anotherSideLength
}
extends
marks Circle
as a subtype of Shape
.Circle
class extends the
Shape
trait.” Or: “Class Circle
mixes in trait Shape
.”
In any case, the idea is that all objects of type Circle
aren’t
only Circle
s but also have the type Shape
and all the properties
defined in trait Shape
.Note: extends Shape
implies that circle and rectangle objects now also have an
isBiggerThan
method even though we didn’t write that method in the two classes.
A trait as a type for objects
Given the above, we now know that:
- Like regular classes, traits define data types.
- You can use the name of a trait to annotate a type onto a variable, just like you can use a class name.
- It’s possible to create objects that are of
type
Shape
.
Does that mean you can write new Shape
to create a new Shape
object? If you do, what
do you get?
Let’s try it:
new Shape<console>:12: error: trait Shape is abstract; cannot be instantiated
No. There are no Shape
objects that are “just shapes”, and you can’t use new
to create
such an object. Which is good, since we haven’t defined an implementation of area
for
such hypothetical objects.
We must instantiate a trait indirectly by creating instances of classes that extend the trait, as illustrated below. Let’s start with a circle:
val myCircle = new Circle(1)myCircle: o1.shapes.Circle = o1.shapes.Circle@1a1a02e
Next, we’ll try out a previously unfamiliar method named isInstanceOf
, which is
available on all Scala objects. It tells us whether or not an object is of a given type.
myCircle.isInstanceOf[Circle]res0: Boolean = true
isInstanceOf
takes a type parameter,
which goes in square brackets.myCircle
refers to
whether it is of type Circle
. It is.Now let’s see if the same object is a Shape
:
myCircle.isInstanceOf[Shape]res1: Boolean = true
True again. Our object has multiple types at once, as we wanted.
Of course, our object does not have all possible types. It’s not a Rectangle
, for example.
myCircle.isInstanceOf[Rectangle]<console>:13: warning: fruitless type test: a value of type o1.shapes.Circle cannot also be a o1.shapes.Rectangle myCircle.isInstanceOf[Rectangle] ^ res2: Boolean = false
A trait as a type for collection elements
Vector(new Circle(1), new Circle(2))res3: Vector[o1.shapes.Circle] = Vector(o1.shapes.Circle@e17571, o1.shapes.Circle@1e56bea) Vector(new Circle(1), new Rectangle(2, 3))res4: Vector[o1.shapes.Shape] = Vector(o1.shapes.Circle@876228, o1.shapes.Rectangle@3d619a)
Circle
.Shape
.The Introductory Problems, Solved
The problems we faced at the beginning of the chapter simply vanish with the introduction
of the Shape
trait.
isBiggerThan
for all shapes
At the top of this chapter, we wrote multiple isBiggerThan
methods on Circle
and
Rectangle
. We don’t need them anymore. Our Shape
trait defines a generic isBiggerThan
method (replicated below) that works for comparing the areas of circles and rectangles —
and any other specific shapes we might wish to add later! The method doesn’t care if the
two shapes are instances of the same class or not, as long as they are Shape
s of some
kind.
trait Shape {
def isBiggerThan(another: Shape) = this.area > another.area
def area: Double
}
The two invocations of area
in isBiggerThan
are valid because of the abstract method
a couple of lines below. Despite being abstract, the method guarantees that no matter which
specific sort of objects this
and another
happen to refer to, they will definitely have
some sort of implementation for area
.
Implementation required!
To make it possible to instantiate Circle
and Rectangle
, we must implement abstract
area
method as stipulated in the Shape
trait.
If we had left out area
from Circle
or Rectangle
, we would have received a compile-time
error about the missing method. That is, the Scala toolkit ensures that any concrete object
that we create has actual implementations for any abstract methods in its supertypes. We can
count on objects of any type to have implementations for all methods of that type.
ShapeTest
also works now
Now that we have the Shape
trait, our original test app works unchanged:
object ShapeTest extends App {
val shapes = Buffer(new Circle(10), new Rectangle(10, 100), new Circle(5))
var sumOfAreas = 0.0
for (current <- shapes) {
sumOfAreas += current.area
}
println("The sum of the areas is: " + sumOfAreas)
}
Shape
. We could
have also written Buffer[Shape](
...)
here if we had felt
like it.current.area
is now legal because current
is of type
Shape
and the trait guarantees that all Shape
objects have an
implementation for area
.Questions about Variables and Types
Static Types vs. Dynamic Types
Let’s recap a couple of terms from Chapter 1.2:
- We use the word static for the aspect of a program that exists even when the program is not running. That is, the word refers to things that are present in the program text or directly deducible from it.
- We use the word dynamic for the aspect that a program gains by being run: the process of program execution and things that happen during that process. All the dynamic properties of a program aren’t present in the program code alone; user input can impact on what happens during a program run, for example.
In Chapter 1.3, we noted that expressions have values and those values have types. In Chapter 1.4, we saw that variables have types. That chapter also told us that when you assign a value to a variable, the value’s type must be compatible with the variable’s type. Until now, “must be compatible” has effectively meant “must be the same as”. However, now that we’ve introduced traits, it’ time to consider compatibility a bit more carefully.
In statically typed languages such as Scala, we can distinguish between static types and dynamic types, as discussed below.
Static types
A static type (staattinen tyyppi) is a type that can be determined by examining program code, without running the program, and that is unaffected by runtime factors such as user inputs. Here are a few examples:
- We annotate each method parameter with its static type.
- Given the code
val text = "llama"
, it’s clear that the variabletext
has a static type ofString
. - The expression
1 + 1
can be inferred to have the static typeInt
given that each of its subexpressions is a literal with the static typeInt
.
Variables and expressions have static types. That is, it is those parts of program code, not their values, that have static types!
Static types dictate which operations and method calls are valid and which ones aren’t.
For example, the method call myObject.someMethod()
produces a compile-time error
unless the variable myObject
has a static type that defines a parameterless
someMethod
.
Dynamic types
The values of variables and expressions have dynamic types (dynaaminen tyyppi). These types are affected by what happens during a program run.
In many cases, a value’s dynamic type will exactly match the static type of the
corresponding variable or expression. For instance, the expression 1 + 1
evaluates
to the integer value two, whose dynamic type is Int
just like the expression’s
static type is.
The following program demonstrates the distinction between static and dynamic types:
var test: Shape = new Rectangle(10, 20)
println(test.area)
test = new Circle(10)
println(test.area)
val selected = readLine("Would you like a circle? Say 'yeah' if you do, or you'll get a square. ")
if (selected == "yeah") {
test = new Circle(readLine("Radius: ").toInt)
} else {
val side = readLine("Side length: ").toInt
test = new Rectangle(side, side)
}
println(test.area)
test
the type Shape
so that it can store a reference
to any object whose class extends Shape
.test
as an expression therefore has the
static type Shape
. That means it’s legal to call test.area
,
since the area
method is defined on Shape
.test
has a dynamic type
that isn’t Shape
. As this program is run, the variable first
refers to a Rectangle
object, then a Circle
. On the last line,
the value of test
has a dynamic type that depends on which
string the user has entered.Each time we call area
, one of the different implementations for that method is
activated. Which one, depends on the dynamic type of the value that we call the method on;
the names of methods are dynamically bound to implementations. In other words: what
happens as a reaction to a message sent to an object depends on the specific type of the
object that receives the message.
As you see, a value’s dynamic type doesn’t need to be identical with the static type
of the corresponding variable; it needs to be type compatible (tyyppiyhteensopiva).
You can store a reference to a Circle
object in a variable of type Circle
or a
variable of type Shape
, but not in a variable of type String
or Obstacle
.
Types in the REPL
Here are a few more examples in the REPL. Observe how the REPL outputs the static types of the variables to the left of the equals sign, as well as the dynamic types on the right as part of the objects’ descriptions.
var test1 = new Rectangle(5, 10)test1: o1.shapes.Rectangle = o1.shapes.Rectangle@38c8ed
The static type of the variable test1
is inferred from the initial value assigned to
the variable. Since that static type is Rectangle
, we can’t make the variable refer to
a circle object. An attempt to do so provokes a clearly worded error message:
test1 = new Circle(10)<console>:11: error: type mismatch; found : o1.shapes.Circle required: o1.shapes.Rectangle test1 = new Circle(10) ^
However, if we specifically give the variable the Shape
type, that static
type is “wider” than the value’s dynamic type:
var test2: Shape = new Rectangle(5, 10)test2: o1.shapes.Shape = o1.shapes.Rectangle@bdee1c
This variable can also hold a reference to a circle:
test2 = new Circle(10)test2: o1.shapes.Shape = o1.shapes.Circle@1071884
Questions about traits and types
What’s the point of that restriction?
Why does it make sense that the static type of an expression decides which operations
are valid? Why should it be illegal to use radius
as shown in the last example above?
This section should give you an idea of the answers. If you feel you have a good idea already, it’s fine to skip ahead.
Restricting operations by static type is especially relevant in methods that use Shape
or another supertype in their parameter. An example is isBiggerThan
in trait Shape
:
trait Shape {
def isBiggerThan(another: Shape) = this.area > another.area
def area: Double
}
another
refers to some shape object; the variable’s
static type is Shape
. The method call another.area
is valid
only because area
is a method on this static type.radius
es. The expression another.radius
would be
invalid since not all the objects that can be passed as parameters
to isBiggerThan
have a radius. If another.radius
was accepted by
the compiler, and we then called the method and passed in a
rectangle, the method would fail and crash our program at runtime.this
, whose static type is Shape
because
the code is within the Shape
trait. this.radius
is just as
invalid as another.radius.
In more general terms: when you use a supertype in a method parameter, that method can use the parameter only for the things that are shared by all instances of the supertype. This ensures that the method works for any and all instances of all subtypes.
Static types help the programmer’s tools (the compiler, in particular) locate errors and to notify you before you run your program. If the tools didn’t enforce method calls in this way, we’d suffer a great loss in type safety (Cf. what was said about static and dynamic typing at the end of Chapter 1.8.)
Working around that restriction
But what if you do have a reference to a Circle
object stored in a Shape
variable and
really want to access its radius
property? Or what if you want to make a decision during a
program run based on whether a Shape
variable happens to refer to a circle or some other
shape?
In such cases, you can turn to match
(Chapter 4.2) for assistance. match
uses the
dynamic type of a value as it selects among alternatives:
var someShape: Shape = new Circle(10)someShape: Shape = Circle@1de2de2 someShape match { case someCircle: Circle => println("It's a circle and its radius is " + someCircle.radius) case _ => println("It's not a circle!") }It's a circle and its radius is 10.0
someShape
happens to hold a reference to
a Circle
, that reference gets stored in the variable
someCircle
. The static type of someCircle
is Circle
.case _
as “in all other cases” (Chapter 4.3).An alternative method that is usually worse
Another option is to use the asInstanceOf
method, which all Scala objects
have. In the example below, notice the type parameter and the static type of
the return value.
someShape.asInstanceOf[Circle]res5: Circle = Circle@1de2de2 someShape.radius<console>:14: error: value radius is not a member of Shape someShape.radius ^ someShape.asInstanceOf[Circle].radiusres6: Double = 10.0
Be warned! This would have caused a runtime error in case someShape
hadn’t happened to refer to a circle. The compiler can’t check the dynamic
type for you. By electing to use asInstanceOf
, you the programmer bypass
the strong typing of the language and weaken your program’s type safety.
It’s then entirely up to you to ensure that the object’s dynamic type
really matches what you wrote in square brackets after asInstanceOf
.
Use this method carefully if at all.
asInstanceOf
corresponds to what is known in many other programming
languages as a type cast or simply a cast (tyyppimuunnos).
Programming Assignment: Using and Editing a Trait
Part 1 of 2: a new kind of shape
Write a new subtype for Shape
: class RightTriangle
, which represents triangles with a
90-degree angle. Right triangles should have all the general properties that shapes
have as well as an additional method hypotenuse
. The class should work as shown below.
val triangle = new RightTriangle(3.0, 4.0)triangle: o1.shapes.RightTriangle = o1.shapes.RightTriangle@18bcb2d triangle.hypotenuseres7: Double = 5.0 triangle.areares8: Double = 6.0 new Circle(3).isBiggerThan(triangle)res9: Boolean = true triangle.isBiggerThan(new Rectangle(7, 5))res10: Boolean = false
Note: in this assignment, you must not define isBiggerThan
within the RightTriangle
class, nor is there any reason to do so. Triangles, like circles and rectangles, should
have this method by virtue of being Shape
s.
Part 2 of 2: perimeters of shapes
- Add an abstract method
perimeter
in traitShape
. This parameterless method should return the shape’s perimeter (the total length of the shape’s border) as aDouble
. - After adding this method and saving
Shape.scala
, notice how Eclipse disapproves: the definitions of the three subtypes are no longer valid because they fail to implementperimeter
. - Implement
perimeter
in your newRightTriangle
class and in the existing classesCircle
andRectangle
. (The project also comes with a class namedSquare
, which we’ll discuss later.) Use cases:
triangle.perimeterres11: Double = 12.0 new Circle(5).perimeterres12: Double = 31.41592653589793 new Rectangle(2, 5).perimeterres13: Double = 14.0
Submission form
A+ presents the exercise submission form here.
Optional add-ons
You can try adding a triangle or two to the buffer in ShapeTest
.
This should be very easy, assuming you defined RightTriangle
appropriately.
You may also wish to write toString
methods in RightTriangle
and the other shape classes so that they are easier to work with
in the REPL. Or you could write a generic toString
for all shapes
in trait Shape
, if you prefer.
Thoughts about traits
Traits are handy. What’s more, defining supertypes can greatly improve program quality. For example:
- With traits, you can create program components that are more
generic. You can, for instance, define a method such as
isBiggerThan
, which works equally well on shapes of different types. - Traits reduce redundancy, which makes your code more maintainable.
They can also make your programs easier to extend by adding new
subtypes. For instance, when you added triangles to our program,
you just wrote
extends Shape
and implementedarea
. That was enough to give triangle objectsisBetterThan
, too, and to make triangles usable in any part of the program that calls for aShape
.
Practice on Traits and Abstract Methods
Multiple Supertypes
Supertypes at different levels
You can extend a trait with another trait. Here is an example:
trait PersonAtAalto {
// Here, we can add methods and/or instance variables that are common to all
// people at Aalto, whether they are employees, students, or visitors.
}
trait Employee extends PersonAtAalto {
// Here we can add methods and/or instance variables for employees of Aalto.
// All employees have these properties in addition to the generic ones they
// get from the PersonAtAalto trait.
}
Now we can define class TeachingAssistant
so that it has the Employee
trait, thus
turning assistants into employees and persons:
class TeachingAssistant extends Employee {
// Assistant objects have all the methods and instance variables defined in
// the Employee trait as well as those defined in PersonAtAalto.
// Here, we can add variables and methods that are specific to teaching
// assistants.
}
Multiple immediate supertypes
In the previous example, the TeachingAssistant
class had an immediate supertype in
Employee
and an additional indirect supertype in PersonAtAalto
. You can also give
a class (or trait) multiple direct supertypes, as shown below.
Suppose we have an additional trait, Student
. We wish to model the fact that course
assistants are students in addition to being employees. This is easy:
class CourseAssistant extends Employee with Student {
// Now assistants are of all the following types: CourseAssistant, Student,
// PersonAtAalto, Employee. (They gain the properties of PersonAtAalto just
// once even though there are two "paths" to that trait.)
}
If there are still more traits you wish to mix in, you can use with
repeatedly:
class X extends MyTrait1 with MyTrait2 with MyTrait3 with MyTrait4 with Etc
The traits don’t need to have a shared supertype (like PersonAtAalto
is for Employee
and Student
in our example). You can mix in multiple traits that are otherwise unrelated
to each other.
Tools in package o1
(and FlappyBug, once more)
The course library o1
contains a HasVelocity
trait, which is a generic type for
objects that have a location and a velocity in two-dimensional space. We have already
modeled some such objects in our programs, albeit without using this trait. Let’s
explore how the trait can help us.
Take a look at the Scaladocs for
HasVelocity
. Note that it extends another trait, HasPos
; take a look at that,
too. If you didn’t do the optional assignment
in Chapter 3.5 that introduced class Velocity
, start by reading about that class.
Consider how you could add the HasVelocity
trait to the classes Bug
and Obstacle
in FlappyBug. Consider the implications of doing so. Do so. See below for hints if you
want them.
Hints for Obstacle
:
- You’ll need an
extends
at the top, of course. - The class needs to implement the abstract method
velocity
as specified in theHasVelocity
trait. Add the method. An obstacle’s speed is constant along the x axis and zero along the y axis. - Note that
HasVelocity
provides anextPos
method. Use it for (re)implementingapproach
.
Hints for Bug
:
- You’ll need another
extends
and anothervelocity
method. - You can again use
nextPos
to simplify the code that moves the bug. (You’ll probably either editfall
or the helper methodmove
if you wrote it in an earlier chapter; the latter becomes rather unnecessary withnextPos
, though.)- Perhaps you’ll also come up with a
way to simplify
touches
in classObstacle
a bit?
- Perhaps you’ll also come up with a
way to simplify
A+ presents the exercise submission form here.
Instance Variables in a Trait
A trait can define instance variables just like a class can.
trait Supertype { val magicNumber = 42 val text: String }defined trait Supertype class Subtype extends Supertype { val text = "value of 'text' for all Subtype instances" }defined class Subtype
All instances of extending classes are guaranteed to have the trait’s variables:
val myObject: Supertype = new SubtypemyObject: Supertype = Subtype@714aadf7 myObject.magicNumberres14: Int = 42 myObject.textres15: String = value of 'text' for all Subtype instances
Traits vs. Java’s interfaces
The word interface has many meanings, including these two interrelated ones:
An interface is the “façade” of a program component, such as a class. We use a component via its interface (Chapter 3.1).
In some programming languages (most prominently in Java), there is a specific construct known as an interface, which resembles Scala’s concept of a trait:
// This is Java, not Scala. interface Shape { /* etc. */ } class Circle implements Shape { /* etc. */ }
The primary differences between Java’s interface construct and Scala’s traits is that a trait may contain instance variables whereas an interface can’t.
Predefined Instances of Traits
Extending a trait with a singleton
You can use extends
to mix in a trait to a singleton object just like you can mix in
a trait to a class.
In fact, you’ve already done that. Scala’s App
is not a regular class but a trait that
represents the concept of a runnable application and offers certain services for
starting a program run. When you write extends App
on a singleton object, you mix in
the App
trait to that object. In other words: you make that singleton object a special
case of the App
supertype.
The example program below also features singleton objects that extend a trait. Moreover, the program introduces the idea that all the possible objects of a particular type may be known in advance and recorded in program code, deliberately preventing other objects of that type from being created.
Blood types revisited
In Chapter 4.4, we modeled people’s blood types as objects. We used a combination of the ABO classification system and the Rhesus classification system as we represented each person’s blood as a combination of a string and a Boolean.
val myBlood = new BloodType("AB", true)myBlood: o1.blood.BloodType = AB+ val yourBlood = new BloodType("A", true)yourBlood: o1.blood.BloodType = A+ myBlood.canDonateTo(yourBlood)res16: Boolean = false
In that earlier version of the program:
BloodType
concept: the combination of
a person’s ABO type and their Rhesus type.However, in the real world, it’s possible to use the ABO and Rhesus types independently of each other; what’s more, there are many other blood systems beyond these two. Also:
Let’s rework our program. We’ll make it more versatile and represent the ABO and Rhesus classification systems separately. As we do so, we model each system as a trait.
Consider the Rhesus system first. We can model blood types in this system with a Rhesus
trait:
trait Rhesus {
val isPositive: Boolean
def isNegative = !this.isPositive
def canDonateTo(recipient: Rhesus) = this.isNegative || this == recipient
def canReceiveFrom(donor: Rhesus) = donor.canDonateTo(this)
}
isPositive
. Any object that
represents a blood type in the Rhesus
system must have this
variable and a value for it.Rhesus
type defines the properties that are common to all
blood types in this system: each of the two blood types of the
Rhesus system will have these properties.Since there is a small number of blood types (two), and since we know those types in advance, it’s natural to represent each individual blood type with a singleton object.
Let’s represent the blood types of this system with two singleton objects: the object
RhPlus
stands for Rhesus-positive blood and RhMinus
for Rhesus-negative blood.
object RhPlus extends Rhesus {
val isPositive = true
override def toString = "+"
}
object RhMinus extends Rhesus {
val isPositive = false
override def toString = "-"
}
Rhesus
trait, making
them specific cases of the supertype Rhesus
. These two objects
have all the methods from the trait.Now we can use the objects to work with Rhesus-system blood types:
RhPlus.canDonateTo(RhMinus)res17: Boolean = false RhMinus.canDonateTo(RhPlus)res18: Boolean = true RhMinus.canDonateTo(RhMinus)res19: Boolean = true RhMinus.isPositiveres20: Boolean = false
Speaking more generally: what we did here is represent a concept (the trait) that has a limited, known set of named instances (the singletons) that collectively cover all the possible occurrences of the concept.
Similarly, we could represent the ABO system with an ABO
trait and four singleton
objects A
, B
, AB
, and O
. If we wanted to represent other blood systems, too, we
could follow the same pattern.
In the optional assignment below, you get to implement the ABO classification and explore how to combine blood type systems that have been implemented in this manner.
An ABO
trait
The Subtypes project contains o1.blood
. BloodType.scala
within that package already
contains Rhesus
as defined above. In the same file, add the trait ABO
and the
singletons A
, B
, AB
, and O
; those four will be the only objects with that trait.
The ABO
trait should have:
- an abstract
antigens
variable that stores the particular blood type’s antigens as a string such as"A"
or"AB"
; and - the methods
canDonateTo
andcanReceiveFrom
, which work like the methods of the same name from Chapter 4.4 and theRhesus
trait above. However, the new methods should consider only the ABO antigens and disregard the Rhesus factor entirely.
The singleton objects A
, B
, AB
, and O
should have:
- a concrete string value for
antigens
that lists all the antigens present in the blood type:"A"
,"B"
,"AB"
, and""
(the last being the empty string); and - a
toString
method that returns the blood type’s name. The name equalsantigens
, except that name of the O type is"O"
.
If you have trouble remembering which blood types are compatible with which other ones, consult Chapter 4.4, your own solution to the earlier assignment, or that assignment’s example solution.
BloodTest.scala
provides a little app object for testing your code. Some of the given
code has been commented out to suppress untimely error messages; uncomment it when
you’re ready to test.
A+ presents the exercise submission form here.
What about combining the blood systems?
Our goal was to be able to use just one of the blood type systems separately, or both in combination, or even to combine these systems with others. How can we combine the systems now that we represent each one with a trait of its own?
One approach is implemented below as class ABORh
, which you can also find in
BloodType.scala
.
class ABORh(val abo: ABO, val rhesus: Rhesus) {
def canDonateTo(recipient: ABORh) =
this.abo.canDonateTo(recipient.abo) && this.rhesus.canDonateTo(recipient.rhesus)
def canReceiveFrom(donor: ABORh) = donor.canDonateTo(this)
override def toString = this.abo.toString + this.rhesus.toString
}
BloodType
class. This class has been built
differently, though, as a combination of the ABO and Rhesus
systems.ABO
and Rhesus
; in practice,
we pass in the singleton objects with those traits.Sealing a trait
The revised blood type program is based on the idea that there are only two specific
objects that extend the Rhesus
trait and four specific objects that extend ABO
.
Those objects, which we detail in the same file as the traits, constitute all the
possible instances of the traits; any user of the Rhesus
and ABO
types should be
able to rely on the fact that no surprising instances of those types pop up for any
reason. We mean for the traits Rhesus
and ABO
to be “sealed”: we have already
defined everything that extends them, and no user of the traits should define more.
We can express that thought as Scala:
sealed trait Rhesus {
// ...
}
sealed
at the top of a trait means that the trait can
be extended only by classes and objects that are defined in the
same file as the trait.Go ahead and add sealed
to Rhesus
(and ABO
) in your code.
(In this example, we sealed a trait. It’s also possible to seal a regular class, which is a topic for Chapter 7.3.)
On enumerated types
As you saw, the combination of sealed trait and singleton objects is a nice way to represent a type with a known, comprehensive set of possible values. Many programming languages use so-called enumerated types for the same purpose. Scala, too, supports enumerated types, but the trait-based approach described above is often preferable.
Summary of Key Points
- A trait is a programming construct similar to a class. It, too, defines a data type, and it, too, is useful for modeling concepts in the program’s domain.
- You can use traits to represent a superordinate domain concept: a trait can define instance variables and methods that are common to multiple classes, singletons, or traits.
- A class or singleton object may mix in a trait (or several), giving it the properties defined in that trait and making the trait its supertype.
- A trait can define abstract methods. An abstract method doesn’t have a generic implementation (method body) in the trait itself; the trait’s subtypes define separate implementations for the method instead. The presence of an abstract method on a trait guarantees that all actual objects with that trait have some implementation for the method. Abstract variables can be defined similarly.
- If your program features a superordinate concept whose specific objects are known in advance, you can represent those instances as singleton objects that extend the same type.
- Links to the glossary: trait, abstract method, abstract variable; static type, dynamic type; DRY; abstraction; sealed trait.
Feedback
Please note that this section must be completed individually. Even if you worked on this chapter with a pair, each of you should submit the form separately.
Credits
Thousands of students have given feedback that has contributed to this ebook’s design. Thank you!
Weeks 1 to 13 of the ebook, including the assignments and weekly bulletins, have been written in Finnish and translated into English by Juha Sorva.
Weeks 14 to 20 are by Otto Seppälä. That part of the ebook isn’t available during the fall term, but we’ll publish it when it’s time.
The appendices (glossary, Scala reference, FAQ, etc.) are by Juha Sorva unless otherwise specified on the page.
The automatic assessment of the assignments has been programmed by Riku Autio, Jaakko Kantojärvi, Teemu Lehtinen, Timi Seppälä, Teemu Sirkiä, and Aleksi Vartiainen.
The illustrations at the top of each chapter, and the similar drawings elsewhere in the ebook, are the work of Christina Lassheikki.
The animations that detail the execution Scala programs have been designed by Juha Sorva and Teemu Sirkiä. Teemu Sirkiä and Riku Autio have done the technical implementation, relying on Teemu’s Jsvee and Kelmu toolkits.
The other diagrams and interactive presentations in the ebook are by Juha Sorva.
The O1Library software has been developed by Aleksi Lukkarinen and Juha Sorva. Several of its key components are built upon Aleksi’s SMCL library.
The pedagogy of using tools from O1Library (such as Pic
) for simple graphical programming
is inspired by the textbooks How to Design Programs by Flatt, Felleisen, Findler, and
Krishnamurthi and Picturing Programs by Stephen Bloch.
The course platform A+ has been created by Aalto’s LeTech research group and is largely developed by students. The current lead developer is Jaakko Kantojärvi; many other students of computer science and information networks are also active on the project.
For O1’s current teaching staff, please see Chapter 1.1.
Additional credits appear at the ends of some chapters.
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